AI Insights · Timothy · January 2022
Top 5 Free to Play Games on Android in Saudi Arabia Q4 2021
In Q4 2021, the top free-to-play games on Android in Saudi Arabia showcased diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower reveals significant insights.
In Q4 2021, the top free-to-play games on Android in Saudi Arabia displayed varied performance trends. Here is an overview of the key metrics for the top five games, based on Sensor Tower data.
PUBG MOBILE
During the quarter, weekly revenue for PUBG MOBILE ranged from approximately $323K to $347K. The highest revenue was recorded in the week of December 20. Downloads peaked at around 34K in mid-October, while the lowest was about 21K in early December. Active users fluctuated, with a high of 455K in mid-November and a low of 385K in early December.
Yalla Ludo - Ludo&Domino
Weekly revenue for Yalla Ludo - Ludo&Domino remained relatively stable, averaging around $160K, with a peak of $168K in the final week of December. Downloads showed a spike in mid-October with around 26K, while the lowest was about 15K in early November. Active users saw a high of 276K in late October and a low of 207K in early December.
Free Fire
Free Fire's weekly revenue varied, peaking at around $113K in the final week of December. Downloads fluctuated, with a high of 31K in late September and a low of 21K in mid-November. Active users showed a declining trend, starting from 1.65M in late September to approximately 1.29M by the end of December.
Roblox
Roblox experienced a peak weekly revenue of approximately $105K in late November. Downloads were highest in early October at around 51K, while the lowest was about 30K at the end of December. The game maintained a stable active user base, averaging around 920K throughout the quarter.
Rise of Kingdoms: Lost Crusade
Rise of Kingdoms: Lost Crusade saw a peak weekly revenue of about $95K in early November. Downloads were highest in late September with around 6K and lowest in late November at approximately 1.7K. Active users ranged from a high of 20K in early October to a low of 11.6K in late November.
This data, provided by Sensor Tower, offers valuable insights into the performance trends of these popular games. For more detailed analytics and insights, visit Sensor Tower.